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Vem gör vad? Patrick Prax

Patrick Prax

Namn: Patrick Prax

Titel/tjänst: Biträdande lektor

Universitet/högskola/organisation: Uppsala universitet

Institution/avdelning: Speldesign

E-postadress: praxpatrick[at]gmail.com

Aktuella projekt:
  1. Games as Participatory Media: Power relationships between creative gamers and production companies. Dissertation Project that led to the
  2. 2014-17: Researcher in the Dataspelens Världar Research Project at the Swedish National Museum of Science and Technology. Working on preservation of digital games with the National Library of Sweden and with the Swedish Media Council. Organizing and participating in seminars for media, business, and the public. Funding from Sweden’s Kulturrådet; 1.550.000 SEK awarded to Sofia Seifarth with my participation in the application.
  3. Problem Gaming and Game Addiction from the perspective of the people involved in treatment
  4. Game Streaming and Harassment from a Gender Perspective
  5. Co-creation of E-Sport as Participatory Culture
Tidigare projekt:
  1. Alternative Game Journalism
Publicerat, tidskrifter/konferensbidrag:
  • Prax, P. (forthcoming) Co-Creativity in Online Games as Alternative Media. Néothèque.
  • Christensen, C. & Prax, P. (2012) Assemblage, Adaptation & Apps: Smartphones and Mobile Gaming. Continuum: Journal of Media & Cultural Studies, 26(5), 731-739.
  • Prax P. (2012) Co-creative interface development in MMORPGs – the case of World of Warcraft add-ons. Journal of Gaming and Virtual Worlds, 4(1), 3-24.
  • Prax, P. (2015) Co-Creative Game Design in MMORPGs, DiGRA '15. Proceedings of the 2015 DiGRA International Conference.
  • Prax, P. (2013) Game Design and Business Model: An Analysis of Diablo 3. Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies. Atlanta, USA.

Avhandlingstitel:
Prax, P. (2016) Co-creative Game Design as Participatory Alternative Media. Dissertation in Media and Communication Studies, Uppsala University, Sweden.  (ESBRIs artikel om avhandlingen)

Nyckelord:
Digital Games. Media Studies. Co-Creation. Participation. Exhibition. Game Addiction. Open Innovation. Critical Research. Museum. Online Games.

 
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